Out now on iPhone and Android

Driftile

Slide everything. Group every colour.

There is nothing to pick up and no turn to plan around. You swipe, and every piece on the board moves at once — until it hits a wall, an edge or another piece. The whole game is finding the swipe that leaves each colour in one group.

Free to play, with ads and optional purchases. The solo game runs on your device, offline, with no account.

A Driftile board with a large arrow pointing left across it: green, red, blue, gold and purple pieces waiting to slide, two moves made against a par of three.

The move

One swipe moves everything

Swipe left and the whole board goes left together. A wall stops whatever reaches it, so the same swipe moves every piece a different distance — and that is where the puzzle is.

One swipe left. The hatched square is a wall — it is why the blue pieces stop early.

The same board solved: green, gold, purple, red and blue each in one connected group, under a FLAWLESS banner with three stars for three moves against a par of three.

Every board has a best answer

Each level carries a par — the fewest swipes it can be done in. Solve it at all and you have solved it; match par and you get all three stars, which is a different and much harder question.

There is no timer and there are no lives. A board you cannot see is a board you can put down and come back to.

The size of it

Rather more than a level pack

Every number here is counted from what ships — the level data in the app, or the rows in the database the app reads. None of them is rounded up.

1,020 levels on the journey 51 chapters, 10 regions
5,221 Quick Play boards across four difficulties
1,020 daily puzzles waiting one a day, to 2 July 2029
202 levels in kids mode its own ramp, no dead ends
11 languages including Arabic, Chinese and Japanese

Ways to play

Five games, one move

The journey: numbered stepping stones winding up a honey-coloured landscape past a beehive, with a Play button for level 999.

The journey

Not a grid of level numbers — one continuous path you walk, 1,020 levels long, through 51 chapters and ten regions: Shoreline, Reeds, Stonefield, Orchard, Quarry, Pinewood, Moor, Ironworks, Heights and Far Reach.

New ideas arrive one at a time, and the path remembers where you stopped.

A Quick Play board part-way through a solve, twenty-nine moves made against a par of six.

Quick Play

Pick a difficulty — Quick, Normal, Hard or Extreme — and a board is dealt straight away. There are 5,221 of them, split almost evenly between the four.

The pool lives on the server rather than inside the app, so it can grow without you updating anything.

The Daily tab: today's board, untouched, with a par of five.

The daily puzzle

One board a day, and it is the same board for everybody who opens the game that day. That is the whole point of it: your move count only means something beside somebody else's if you both solved the same thing.

So it comes from one calendar on the server, with no local fallback, deliberately. The calendar is filled in to 2 July 2029.

The results of a race: four players ranked by boards solved, the local player first with five of five in twenty-nine swipes, and a row of emoji to react with.

Play together

Race friends live on the same boards and watch the standings move as people finish — or send a challenge instead and let them answer it whenever they like, which is the version that survives everybody being in a different timezone.

Afterwards you can put your board next to theirs and see where the moves went.

The builder: red and blue pieces placed on a five-by-five board, with the solver reporting 'Solvable in 2 moves' above a palette of colours.

Build one, then hand it over

Place pieces and walls and the game's own solver checks the board as you go, so what you share always has an answer. Send it as a code, or publish it and let anybody play it.

The community list is other people's boards, and it is where yours ends up.

And also

Things that are in there too

Kids mode

202 levels on a gentler ramp, from a generator that cannot produce a dead end.

Events

Limited-time sets with their own boards and their own look, on for a while and then gone.

Friends

A profile, a friend list and invites — enough to find somebody and race them.

Awards and quests

Ladders that count what you actually do, and a few small things to aim at each day.

Pictures and frames

A picture says who you are; a frame says what you have done. Some are earned, some are bought.

Community boards

Browse what other players have published and play it. Report anything that should not be there.

The unglamorous half

It should work for you too

The same game with colour-blind marks switched on: every piece carries a white chess symbol as well as its colour — pawn, rook, knight, bishop and queen.

Colour is never the only answer

Switch the marks on and every colour carries a shape as well — a pawn, a rook, a knight, a bishop, a queen. The rule underneath it is that a colour may never be the only thing telling two pieces apart.

Works offline

The journey, Quick Play, the builder and kids mode need no connection at all.

No account to play

Sign in only if you want the daily, friends, races or the community list.

Eleven languages

Arabic, Chinese, English, French, German, Italian, Japanese, Portuguese, Russian, Spanish and Turkish.

Light or dark

Six themes, one of them light, and the board is drawn to be legible in all of them.

Reduced motion

Ask the phone for less movement and the game stops sliding things about.

Keyboard play

Arrow keys or WASD move the board, so a swipe is not the only way in.

Get the game

Free, on your phone. The download page sends you straight to your own app store — or, if you are reading this on a computer, gives you a code to point your camera at.

Android and iPhone. Ads and optional purchases; nothing to pay to start.